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Notes from creative journey: “The thinking behind design”

  I begin again to write after a long time of silence and after I have kept at a safe distance the world of writing. It’s not easy to return on one’s steps, especially if you are a visual creative who uses the writing for the necessary to explain the own projects.  It’s hard to explain to people who read you, the reasons which take you to open a publication on web, it’s hard to not think how you can make known the arguments each time you will discuss if you know these arguments are not common but there are few people interested them.  I think the first post must be a preface on what we would like write in the following posts. It must represent our imaginary line on which to pin down the topics we would like to talk about, a reference for all those times we lose sight the pourpose for which to write, a note to be read every time it’s missing the reasons to continue, an engagement to be revise to the need to reorganize own work in a new viewpoint and under new scenary....

Fractal art and generative art: caos and order between forms and colors

 

When we speak about art, all of you consider classical sectors as painting, sculpture, photography and cinema without thinking that also in the programming and in the math there is the development of new artistic paths in line with the graphics and the digital art. They suppose a background of knowledge more extensive lied to mathematical algorithms and complex computer programming. 

If the experience in the fractal art allowed me to extend the artistic and mathematical competences, the generative art allowed me to put in practice this competences from the point of view of programming in a different way and in relation with digital graphics. 

The common vision of both arts is in the fractal formulas on which is based the study of dinamic systems, in both cases we find the caos in the algorithms and only the designer decides how sets order. 

The fractals are geometric object with the character of auto-similarity as defined from the chaos theory and are described as recursive algorithms while a generative system is an autonomous and recursive process. In the mathematical definition the fractals are function that explicitly attempt do give order to caos and the theory of fractals is named the theory of caos. The generative and recursive algorithms are for their same nature the expression of caos and only the generative artist decides if give order to caos of algorithm trying if posssible to return in design canons that they always can present a random component tied to independent variable of algorithms. 

The component "form" in fractals often is regulated from "color" component that placed on algorithm a function that it traces contrast, armony and composition. In the generative algorithms the designer decide the form to use, it derives from mathematical algorithm, the designer assign to the form a color in RGB value or with pattern image that follow the algorithm function drawing the output from determinate input for user. 

"Abstract W | Cube City" has been my first attempt of a generative algorithm to be part of precise design limits after experiments with others generative projects as “Freeform study” and “Abstract W”. The project is inspired to morphology of the cities and the algorithm had to be an artistic work which would call back aesthetics of the typology of the city. It would not be the precise attempt to show the grow of the various typology of the city because for this exist the town-planning and the professionals of the sector. In my case I have used three simple cube with three simple colors in RGB value and a recursive algorithm with minimal modifications to simulate the different typology of th city. 

Curiosity: “Abstract W | Cube city” is a fork of “Abrastract W” and the letter “W” of title is for “Vice Versa” because in my intention the algorithm should have done an operation somewhat different.It’s not always possible to obtain what we want but the project can always regerate or convert in something different.

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Notes from creative journey: “The thinking behind design”

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