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Notes from creative journey: “The thinking behind design”

  I begin again to write after a long time of silence and after I have kept at a safe distance the world of writing. It’s not easy to return on one’s steps, especially if you are a visual creative who uses the writing for the necessary to explain the own projects.  It’s hard to explain to people who read you, the reasons which take you to open a publication on web, it’s hard to not think how you can make known the arguments each time you will discuss if you know these arguments are not common but there are few people interested them.  I think the first post must be a preface on what we would like write in the following posts. It must represent our imaginary line on which to pin down the topics we would like to talk about, a reference for all those times we lose sight the pourpose for which to write, a note to be read every time it’s missing the reasons to continue, an engagement to be revise to the need to reorganize own work in a new viewpoint and under new scenary....

From concept design to reality: from fractals to design

  The accomplishment of a concept goes across a long way of many phase until the arrive of the product design to market where a client can buy it and the company can verify if the product collects the consent and the expetation of clients.  If a design competition represents a way to see a great deal of possible concept or not, the accomplishment of a marketable concept is rather different. In architecture it's known before of a preliminary project there is an important step that it's to have a committment and a real demand of the architectural project respondent to the necessity of a service for city or people.  In the design it's seems similar but the planning of an object is tied to the possible industrial production and if there isn't the market or clients for that product it's useles to begin a path for the concept design to the realized product.  To plan, any object or in any scale, it's a complex operation. It supposes a synthesis of function, technique, ...

Fractal art and generative art: caos and order between forms and colors

  When we speak about art, all of you consider classical sectors as painting, sculpture, photography and cinema without thinking that also in the programming and in the math there is the development of new artistic paths in line with the graphics and the digital art. They suppose a background of knowledge more extensive lied to mathematical algorithms and complex computer programming.  If the experience in the fractal art allowed me to extend the artistic and mathematical competences, the generative art allowed me to put in practice this competences from the point of view of programming in a different way and in relation with digital graphics.  The common vision of both arts is in the fractal formulas on which is based the study of dinamic systems, in both cases we find the caos in the algorithms and only the designer decides how sets order.  The fractals are geometric object with the character of auto-similarity as defined from the chaos theory and are described as ...